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­Vector Space – The aesthetics of contemporary interface culture

The project addresses the aesthetic and cultural implications of the networked computer – how computing builds on cultural assumptions, and simultaneously affects our cultural forms. A particular  focus is on how the massive accumulation and processing of data (by Google, Apple, Facebook, etc.) creates a multidimensional space, the cultural interfaces of this space, and the software-based artistic/hacktivist practices that interfere with them. I will be writing a book that I hope will contribute to an understanding and critique of contemporary interface culture and its emerging art forms.

The project addresses a current shift in networked computing exemplified by the capturing and processing of “big data” in “ubiquitous computing”, and in the business models of Apple, Amazon, Facebook and Google. The main assumption of the project is that the computational processes in such phenomena are over-layered by, and influence aesthetics: they affect what can be sensed and perceived, and as such, also our cultural forms and behaviors.

In their aesthetics, the technologies apply a specific spatial logic (a “vector space”) where any kind of data (of consumer behavior, management processes, environmental models, etc.) contributes to generalizable models of anticipation. Hence, the vector space allows for new insights into mental, social and environmental processes (cognitive processes, the formation of social relations, or the development of a climate crisis), and for new forms of expressions (e.g., data visualizations).

However, an aesthetics of vector space also calls for a critique that can answer how our cultural forms and social meanings are affected by contemporary networked computing. The proposed critique involves questioning both the interplay between technology and mental, social and environmental processes (respectively), and questioning how technology binds these domains together.

A key assumption is that the interplay between technological and cultural layers is addressed in art practices. In pursuing this, the research project further wishes to answer what the consequences of data-capture on contemporary software art practices and aesthetics, and to give an outline of such art forms.

In other words, the expected outcome is an aesthetics and critique of contemporary interface culture: a deeper reflection on how data-capture takes part in our everyday lives and transforms our cultural forms and sense-perception. As a primary outcome, the research will also contribute to an outline of contemporary software art practices.

2015-2016

Funding

  • Jens Christian Skou Junior Research Fellowship at Aarhus Institute of Advanced Studies.
  • Aarhus University’s Research Foundation (AUFF).

Outcomes

The outcomes of the project are reflected in the book The Metainterface - The Art of Platforms, Cities, and Clouds (2018, The MIT Press, Christian Ulrik Andersen & Søren Pold).